Saturday, May 30, 2009

Basic Necromancer Tips

Never get a wand that does Death damage. If you do this then when you use spells that give you more death damage then you could waste a whole turn by using this buff on your wand attack.

Why bother passing a turn when you dont have enough PIPs? Use any buff you have or use your wand attack.

If you have no spells that would be effective to use at the time then discard them so you can draw new cards the next turn.

Make sure none of your treasure cards in your deck are Death spells. If you face a Death opponent and are forced to use a treasure card you want it to do the most damage it can.

Instead of using pointless spells such as the Dark Fairy or a spell that uses one PIP, load your deck with buffs and high damage dealing spells.

Buff up your self and use spells that weaken the opponent to Death damage, then deliver a powerful Vampire attack that will undo all of the damage they did to you while you were building up buffs. I nearly always leave a battle with full health.

More tips to come...

Til Next Time,
-Morgrim

2 comments:

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  2. I'm Ice but my hubby plays Death so I've learned a few of his tricks.

    Stack your blades & traps for max damage. Feint, Curse, Death Traps with different percents (treasure/item cards on top of your own spells), Deathblade, and the Spirit Blades/Traps from Balance would all go off at the same time, boosting higher and higher.

    If you're facing Death enemies, be sure to cast your Prism to convert to Life damage BEFORE your Death Traps. Traps go off newest to oldest, so if your Death Trap was cast before your Prism the damage converts to Life first and the Death Trap won't trigger. General boosts like Curse & Feint can go in any order, but the Death Prism needs to be cast before any Death Traps for max effect on Death enemies. (The same goes for any non-Balance player vs their own school - always Prism before Trap.)

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